viniciusgerevini / godot-aseprite-wizard

Godot Editor plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.
MIT License
821 stars 42 forks source link

Loop settings are removed from project file since 7.4.0 #147

Closed sandord closed 3 months ago

sandord commented 4 months ago

I noticed that everytime I edit the project, the following is removed from the project file. It looks like a bug because those aren't the defaults and I want to keep these values active.

[aseprite]

animation/loop/enabled=false
animation/loop/exception_prefix="loop_"
viniciusgerevini commented 3 months ago

Ooh, I see the issue. Recently I added a cleanup for when Godot is closed, because it was crashing in MacOS. What I didn´t noticed is that the cleanup actually removes all the properties. That should be a quick fix. I'll send it today. Thank you

In the meantime if you want to stop this from happening, you can go to addons/AsepriteWizard/plugin.gd and comment line 60. config.clear_project_settings()

sandord commented 3 months ago

Perfect, thanks a lot for fixing this.