viniciusgerevini / godot-aseprite-wizard

Godot Editor plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.
MIT License
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Option for don't create SpriteFrames Resource (.res) file #20

Closed neilfranci closed 3 years ago

neilfranci commented 3 years ago

Hi, Vini..

First your plugin is great for me to manager spritesheet. I really like the option Split Layer to Multiple Resource. Currently I only want it to import the png(and .json) but not create extra SpriteFrames(.res). Because I use Animation PLayer with another Plugin that take the .json file of layer.

Second, yep I could just delete the .res file after import but could take time to select .res file and delete it. Can you make a quick option for it. I tried to run into plugin but seem like could not fully understand it( Sorry I don't good at plugin)

Thanks for your great work.

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viniciusgerevini commented 3 years ago

Hello @SyliawDeV, I'm glad the plugin is useful for you. I believe this option fits well the wizard screen and it shouldn't take much to implement it. I'll take a look and let you know. Thanks for the suggestion.

viniciusgerevini commented 3 years ago

Hi @SyliawDeV . The feature was included in version 1.3.0. It's already on the main branch and the asset library. Thanks :)

neilfranci commented 3 years ago

Thanks @viniciusgerevini, version 1.3.0 work like charm and your work on plugin too.

viniciusgerevini commented 3 years ago

Thanks @SyliawDeV , and thanks for contributing to the project :+1: