Closed Justiniscoding closed 2 years ago
Hello @Justiniscoding . This is explained in the FAQ section in the README.
This is where the plugin stores data for future imports. You can delete it afterwards, but you would have to re-fill all the fields when re-importing. The readme explains the reasoning behind it. Unfortunately, there is no workaround.
Oh, I never read the FAQ. I'll close this for now
I don't think this is a bug, but whenever I import an aseprite file in godot it gives my sprite a node description. An example one I got after importing a file is:
Is there a reason this happens? If not, how could I prevent this?