Closed Remixful closed 2 years ago
It seems possible. I'll try it tomorrow and release it if it works. The flow should be the same as using an AnimationPlayer with a Sprite2D. Thanks for the suggestion
@Remixful just an update. I've tried re-using the code for Sprite3D
, but even though the import succeeds, the console get stuck with an error message and it's not clear to me why.
editor/import/resource_importer_texture.cpp:96 - Condition "err != OK" is true. Continuing.
I'll look into this issue as soon I get the time to do so. Once this is solved, it should also be simple enough to implement for AnimatedSprite3D
as well.
Is it possible to get this to work with Sprite3D?