Closed dfkeenan closed 1 year ago
Thanks @dfkeenan. I'm glad you found a solution for now. I'll take a look on it. Can you give me an example of layer name you used in case I can´t reproduce the issue?
I have a Player.aseprite
file it has 2 layers. Player
and Background
. I was trying to select the one called Player
and import it to Sprite/AnimationPlayer. I have attached the file if you want to try that.
Thank you. That's useful.
Hi,
When retrieving the layer names from an aseprite file the names end up having a carriage return character
\r
on the end. This is not valid in file names. Well it is erroring for me at least. I am not sure if it is because I am on Windows, I am using the Aseprite 1.3 beta, or some other issue. Changing the below line to remove the character solved the issue for me.https://github.com/viniciusgerevini/godot-aseprite-wizard/blob/feaa8fe71e00a0b1584d0b69e06b1df89dc3f7e3/addons/AsepriteWizard/aseprite/aseprite.gd#L133
i.e.
Really cool plugin by the way. 😄