Closed boruok closed 1 year ago
Hello @boruok . Thanks for the detailed issue description. This behaviour is expected. To prevent groups from being exported you can use an exclusion pattern in their names.
The use-case for having groups exported is to allow merging frames to be used in Godot. This gives more freedom to use as many layers required in Aseprite, and still import them to Godot as just a few.
As an example, in Godot you might have a character composed of head
, upper_body
and lower_body
. In Aseprite you can organise it like this:
head
hair_
face_
upper_body
arms_
torso_
lower_body
In this example, I'm using _$
as exclusion pattern, stopping the inner layers from being exported. I can add or remove inner layers without impacting the resulting resources.
version: aseprite: v1.3-beta21-x64 godot: v3.6.beta.custom_build [0803b4168]
problem: Hello, looks like
group
in.ase
imported as anotherlayer
which is unnecessary texture dublication.steps to reproduce:
Split layers in multiple resources
optionoutput will be:
possible solutions: