Closed jthacker closed 1 year ago
Thanks for sending this fix. I'll run some tests before merging it, but it looks promising already.
@viniciusgerevini Just following up to see if you had any feedback on the change.
Hello @jthacker . Thanks for the nudge. This looks good. I wasn´t able to test with the automatic importer because unfortunately the version your branch is based on had a bug, but I think it's safe to merge it as is and I'll do further test afterwards.
Thank you very much for this fix.
Confirming automatic importer works good on master. I'll port it to Godot 4 later
Use the standardized functions
ProjectSettings.globalize_path
andProjectSettings.localize_path
to get absolute and local paths respectively. This has the side effect of using an absolute file path when passing arguments to aseprite which seems to work around an issue in v1.3-beta21 with not handling relative paths on the CLI.