Closed Silvanuz closed 1 year ago
Hello @Silvanuz thanks for reporting this. I had never thought about this scenario. Your checkbox suggestion seems to be the best way to go. I'll look into it.
Implemented this in the latest version. Godot asset lib approval pending. In the meantime you can download the latest version from the version branch or releases page. Cheers.
First of all - Your aseprite wizard is a gamechanger. I love your Plugin!!! Thanks for your hard work ♥ And now my (small) issue.
My enemy has a death animation. This lasts 0.1 second in Aseprite.
But now I add effects like flashing red etc. in the animation player. Then the animation lasts maybe 0.3 seconds.
If I want to import the death animation with your tool again because I have changed something in the sprite, fortunately all my special effects remain. However, the animation length is overwritten again and lasts again 0.1 second. Then I have to manually restore the animation length. Maybe a checkbox for "Do not overwrite already created animations values" is a good idea?