Closed Calandiel closed 6 months ago
Hello @Calandiel . Thanks for reaching out and for the kind words.
There are some improvements I want to make in my backlog, but I consider the current version stable. I've been using it in my own game since my first release. It's hard to tell if there are other people using it in other production games, but I know people have been playing with it.
I'd sure like to hear about your ideas and improvements.
When it comes to vision, I think the plugin can be quite flexible. For the language I did list some principles in the docs. Maybe I should make this more visible, but in essence I aim to keep it easy to write avoiding too many special characters that require escaping.
It's (imho) the best solution currently available as far as dialogues in Godot go. Would be a pity to see it go. If it's considered feature complete, it'd be good to mention it on the repo. If lack of ideas for potential improvements is an issue, I have some in my local fork that add support for handling more general chatbots instead of just dialogue trees which i could make a PR (assuming it fits your vision for the library)