Closed K-l6408 closed 7 months ago
Hello @K-l6408 . I've copied your example and I don't see any issues. Can you give me more info about your issue? Which Godot version and operational system are you using? Also, if you could provide the script you are using to run this dialogue or a sample project it would be great.
I'm using version 4.2 on Linux. Ðe code I wrote is just ðis:
extends Panel
var CD := ClydeDialogue.new()
func start(file, block):
CD.load_dialogue(file)
show()
CD.start(block)
next_dialogue_line()
func next_dialogue_line():
var Line = CD.get_content()
pass
calling wið ðe correct file and block, it also doesn't work.
…oh.
apparently i just had to reload ðe project.
nevermind.
I'm trying to start dialogue starting only from blocks. Ðe first test I made looked like ðis:
However, whenever i call
start("BlockName")
ðe only þing ðat loads is a node representing ðe block wið empty contents. Am I doing someþing wrong?