Love this plugin! Amazing work. It's small, maintainable, self contained. Perfect.
I've noticed that in the ClydeDialogueResourceLoaderyou will receive a parse error if using Godot 3.6 because
the loadvirtual function requires an additional parameter.
Thanks @Riordan-DC . Yeah, the override needs to match the parent signature, so I guess this will be a breaking change in 3.6. I'll keep this noted till the release candidate. Cheers
Hi,
Love this plugin! Amazing work. It's small, maintainable, self contained. Perfect.
I've noticed that in the
ClydeDialogueResourceLoader
you will receive a parse error if using Godot 3.6 because theload
virtual function requires an additional parameter.Currently:
To fix:
You can see they have changed it in the docs: https://docs.godotengine.org/en/3.5/classes/class_resourceformatloader.html
https://docs.godotengine.org/en/3.6/classes/class_resourceformatloader.html
Not sure if it will still override the virtual function in 3.5 if the parameter is added.