Open vinnyoodles opened 6 years ago
The gaming experience isn't complete without sound effects. There are a few platforms that can be used as references.
1. The SDL platform supports audio and is written in C.
blip
memset
2. The OpenEmu platform is written in Objective-C.
3. The libretro platform is written in C.
The current problem is importing the blip_buf header file which causes compilation errors with the python build.
blip_buf
#include <mgba/core/blip_buf.h>
Following https://github.com/mgba-emu/mgba/issues/960
The gaming experience isn't complete without sound effects. There are a few platforms that can be used as references.
1. The SDL platform supports audio and is written in C.
blip
struct to get the audio channel and its data.memset
to store the data into the output buffer.2. The OpenEmu platform is written in Objective-C.
3. The libretro platform is written in C.