Closed frankyvij closed 3 years ago
I have changed the _loadImage implementation to below to meet my requirements.
Obviously this is not a generic solution, but it serves my app requirements well! 👍
Future<ui.Image> _loadImage(String image) async {
final data = await rootBundle.load(image);
final list = Uint8List.view(data.buffer);
final codec = await ui.instantiateImageCodec(list, allowUpscaling: true, targetWidth: 1080);
final frame = await codec.getNextFrame();
return frame.image;
}
Mind to share repro example? I couldn't notice decreased image quality after applying into example project (https://github.com/vintage/scratcher/blob/master/example/lib/basic.dart#L61) following code:
image: Image.network("https://images.pexels.com/photos/853199/pexels-photo-853199.jpeg?auto=compress&cs=tinysrgb&dpr=2&h=3000&w=6000")
I've quickly updated the example project so that it displays high-quality image (second tab). Let me know if you see there some glitches, maybe it's issue around device itself.
Closing due to inactivity. Feel free to reopen with additional informations.
I spent over 3 hours correcting problems I may have with my image, but only to realize that quality of the image is dropped significantly by this widget itself.
I am using the latest 1.4.0 version. Let's keep the same quality of the image, can we?