This is useful in the case you just want to return different values depending on a state object's value. It is also important to note that this is kind of possible with Calc and Match (Match will likely behave the same), although either they will introduce boilerplate code (You need to write a function to just return a state object value), or they will cause unneeded updates
It could be nice to have a match-like object that inherits a state object's value, if its defined key matches the current
inputState
value.i.e:
This is useful in the case you just want to return different values depending on a state object's value. It is also important to note that this is kind of possible with Calc and Match (Match will likely behave the same), although either they will introduce boilerplate code (You need to write a function to just return a state object value), or they will cause unneeded updates