Open GoogleCodeExporter opened 9 years ago
For what it's worth, I worked around this issue in TweenLite, by attaching my
view3d.render() ENTER_FRAME handler to TweenLite.timingSprite with a low
priority,
instead of hooking onto stage or "this". This ensures .render() is the last
thing
called of all the ENTER_FRAMEs.
Original comment by postmes...@gmail.com
on 3 Feb 2010 at 12:43
Original issue reported on code.google.com by
postmes...@gmail.com
on 3 Feb 2010 at 12:04