Closed GoogleCodeExporter closed 9 years ago
I changed my PV files and got it working myself in just a couple minutes.
Added
public var hidden:Boolean=false;
to Triangle3D
and in the DefaultTriangleCuller i culled it if hidden was set to true.
A reason why I really needed this was that my code edits triangles on the mesh
depending on where in the geometry-face-array they were, so I couldn't just
splice it
out, or setting it to null since that makes PV throws an error.
Original comment by ogg...@gmail.com
on 7 Sep 2008 at 12:45
Original comment by r.hauw...@gmail.com
on 17 Nov 2008 at 12:56
In my opinion this is more or less an add on feature, which can be added by just
working with a custom culler, in which you register triangles not to be drawn.
Original comment by r.hauw...@gmail.com
on 17 Nov 2008 at 1:27
Original issue reported on code.google.com by
ogg...@gmail.com
on 6 Sep 2008 at 11:46