In particular, for a particular avatar, the Web client sends a skeleton and joint with different joint order to that which the native client loads to render the Web client avatar. Thus, the order of the joints data received needs to be mapped onto the native client avatar model / rig.
Known issue: When a Web avatar is first rendered in the native client, it can be rendered distorted for up to a few seconds. The cause of this issue is unknown and a work-around has not been found to date.
In particular, for a particular avatar, the Web client sends a skeleton and joint with different joint order to that which the native client loads to render the Web client avatar. Thus, the order of the joints data received needs to be mapped onto the native client avatar model / rig.
Known issue: When a Web avatar is first rendered in the native client, it can be rendered distorted for up to a few seconds. The cause of this issue is unknown and a work-around has not been found to date.