vircadia / vircadia-native-core

Vircadia open source agent-based metaverse ecosystem.
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Blendshapes on planar FBXes may not work properly #675

Open ctrlaltdavid opened 4 years ago

ctrlaltdavid commented 4 years ago

In the GLTFSerializer.cpp the meshExtents are adjusted if necessary to be at least a minimum size. This is because otherwise when rezzed as an entity the entity is scaled so that its dimensions are at least a minimum value, and that rescale is multiplied against the blendshape distortions resulting in much larger distortions than wanted.

Example glTF model: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/MorphPrimitivesTest

stale[bot] commented 3 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

daleglass commented 3 years ago

This is confusing: FBX or glTF? Also the linked PR suggests it's been fixed.

stale[bot] commented 3 years ago

Hello! Is this still an issue?