Open ctrlaltdavid opened 4 years ago
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This is confusing: FBX or glTF? Also the linked PR suggests it's been fixed.
Hello! Is this still an issue?
In the GLTFSerializer.cpp the
meshExtents
are adjusted if necessary to be at least a minimum size. This is because otherwise when rezzed as an entity the entity is scaled so that its dimensions are at least a minimum value, and that rescale is multiplied against the blendshape distortions resulting in much larger distortions than wanted.Example glTF model: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/MorphPrimitivesTest