The tests usually mimic the C API tests, but in this case two client instances are requited (sender and a receiver) which is not currently possible in one process (which is how Unity runs the tests) due to limitation of the native implementation. As a result there is just a minimal test that only checks the display name.
Related native client library PR: https://github.com/vircadia/vircadia/pull/1655
The tests usually mimic the C API tests, but in this case two client instances are requited (sender and a receiver) which is not currently possible in one process (which is how Unity runs the tests) due to limitation of the native implementation. As a result there is just a minimal test that only checks the display name.