Fix bug that disabled all colliders at construction time.
0.11.0 (2023-01-15)
Added
Add World.propagateModifiedBodyPositionsToColliders to propagate rigid-bodies position changes to their attached
colliders.
Add World.updateSceneQueries to update the scene queries data structures without stepping the whole simulation.
Add RigidBody.isEnabled, RigidBody.setEnabled, RigidBodyDesc.setEnabled to disable a rigid-body (and all its
attached colliders) without removing it from the physics world.
Add Collider.isEnabled, Collider.setEnabled, ColliderDesc.setEnabled to disable a collider without removing it
from the physics world.
Add shape-specific methods to modify a collider’s size: Collider.setRadius, setHalfExtents, setRoundRadius, setHalfHeight.
Modified
Add a boolean argument to RigidBody.setBodyType to indicate if the rigid-body should awaken after changing
its type.
Fixed
Fix rigid-bodies automatically waking up at creation even if they were explicitly created sleeping.
0.10.0 (2022-11-06)
Added
Add World.createCharacterController, World.removeCharacterController to create/remove a kinematic character
controller.
Add a character-controller implementation with the KinematicCharacterController class and its method
KinematicCharacterController.computeColliderMovement. The character controller features currently supported are:
Slide on uneven terrains
Interaction with dynamic bodies.
Climb stairs automatically.
Automatically snap the body to the floor when going downstairs.
Prevent sliding up slopes that are too steep
Prevent sliding down slopes that are not steep enough
Interactions with moving platforms.
Report information on the obstacles it hit on its path.
Add the HalfSpace (infinite plane) shape. Colliders with this shape can be built using ColliderDesc.halfspace.
Modified
Change the signature of Collider.castShape and World.castShape by adding a boolean argument stop_at_penetration
before the filter-related arguments. Set this argument to true to get the same result as before. If this is set to
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Bumps @dimforge/rapier3d-compat from 0.9.0 to 0.11.1.
Changelog
Sourced from
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Commits
d8232f5
Release v0.11.19b1ea61
Merge pull request #206 from dimforge/enable-colliders8709e89
Fix collider initial enable status0158538
Merge pull request #204 from dimforge/release-0.11710e28c
Release v0.11.0acc1e7e
Merge pull request #203 from dimforge/deps-upa8f83bb
cargo fmt81afa49
Add collider/rigidbody enable/disable + add query pipeline update7648437
Update Rust dependenciesf892811
Merge pull request #201 from cerrno/masterDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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