viridia / demo-rapier-three

Demonstration of three.js working with rapier3d.js
MIT License
76 stars 4 forks source link

Bump @dimforge/rapier3d-compat from 0.9.0 to 0.11.1 #35

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps @dimforge/rapier3d-compat from 0.9.0 to 0.11.1.

Changelog

Sourced from @​dimforge/rapier3d-compat's changelog.

0.11.1 (2023-01-16)

Fixed

  • Fix bug that disabled all colliders at construction time.

0.11.0 (2023-01-15)

Added

  • Add World.propagateModifiedBodyPositionsToColliders to propagate rigid-bodies position changes to their attached colliders.
  • Add World.updateSceneQueries to update the scene queries data structures without stepping the whole simulation.
  • Add RigidBody.isEnabled, RigidBody.setEnabled, RigidBodyDesc.setEnabled to disable a rigid-body (and all its attached colliders) without removing it from the physics world.
  • Add Collider.isEnabled, Collider.setEnabled, ColliderDesc.setEnabled to disable a collider without removing it from the physics world.
  • Add shape-specific methods to modify a collider’s size: Collider.setRadius, setHalfExtents, setRoundRadius, setHalfHeight.

Modified

  • Add a boolean argument to RigidBody.setBodyType to indicate if the rigid-body should awaken after changing its type.

Fixed

  • Fix rigid-bodies automatically waking up at creation even if they were explicitly created sleeping.

0.10.0 (2022-11-06)

Added

  • Add World.createCharacterController, World.removeCharacterController to create/remove a kinematic character controller.
  • Add a character-controller implementation with the KinematicCharacterController class and its method KinematicCharacterController.computeColliderMovement. The character controller features currently supported are:
    • Slide on uneven terrains
    • Interaction with dynamic bodies.
    • Climb stairs automatically.
    • Automatically snap the body to the floor when going downstairs.
    • Prevent sliding up slopes that are too steep
    • Prevent sliding down slopes that are not steep enough
    • Interactions with moving platforms.
    • Report information on the obstacles it hit on its path.
  • Add the HalfSpace (infinite plane) shape. Colliders with this shape can be built using ColliderDesc.halfspace.

Modified

  • Change the signature of Collider.castShape and World.castShape by adding a boolean argument stop_at_penetration before the filter-related arguments. Set this argument to true to get the same result as before. If this is set to

... (truncated)

Commits


Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
dependabot[bot] commented 1 year ago

Superseded by #40.