viridia / demo-rapier-three

Demonstration of three.js working with rapier3d.js
MIT License
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Bump @dimforge/rapier3d-compat from 0.9.0 to 0.11.2 #40

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps @dimforge/rapier3d-compat from 0.9.0 to 0.11.2.

Changelog

Sourced from @​dimforge/rapier3d-compat's changelog.

0.11.2

Fixed

  • Fix bug that made dynamic rigid-bodies behave like kinematic bodies after being disabled and then re-enabled.
  • Fix issue with convex polyhedron jitter due to missing contacts.
  • Fix character controller getting stuck against vertical walls.
  • Fix character controller’s snapping to ground not triggering sometimes.
  • Fix character controller’s horizontal offset being mostly ignored and some instances of vertical offset being ignored.

Added

  • Add access to the mass-properties of a rigid-body: RigidBody.effectiveInvMass, .invMass(), .localCom(), .worldCom(), .invPrincipalInertiaSqrt(), .principalInertia(), .principalInertiaLocalFrame(), .effectiveWorldInvInertiaSqrt(), .effectiveAngularInertia().

0.11.1 (2023-01-16)

Fixed

  • Fix bug that disabled all colliders at construction time.

0.11.0 (2023-01-15)

Added

  • Add World.propagateModifiedBodyPositionsToColliders to propagate rigid-bodies position changes to their attached colliders.
  • Add World.updateSceneQueries to update the scene queries data structures without stepping the whole simulation.
  • Add RigidBody.isEnabled, RigidBody.setEnabled, RigidBodyDesc.setEnabled to disable a rigid-body (and all its attached colliders) without removing it from the physics world.
  • Add Collider.isEnabled, Collider.setEnabled, ColliderDesc.setEnabled to disable a collider without removing it from the physics world.
  • Add shape-specific methods to modify a collider’s size: Collider.setRadius, setHalfExtents, setRoundRadius, setHalfHeight.

Modified

  • Add a boolean argument to RigidBody.setBodyType to indicate if the rigid-body should awaken after changing its type.

Fixed

  • Fix rigid-bodies automatically waking up at creation even if they were explicitly created sleeping.

0.10.0 (2022-11-06)

Added

  • Add World.createCharacterController, World.removeCharacterController to create/remove a kinematic character controller.

... (truncated)

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dependabot[bot] commented 1 year ago

Looks like @dimforge/rapier3d-compat is no longer a dependency, so this is no longer needed.