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viridia
/
quill_v1
Reactive UI framework for Bevy game engine
MIT License
60
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7
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Custom drawable element
#24
darmie
closed
3 months ago
2
Bevy 0.13.1compatibility
#23
voodooattack
closed
5 months ago
0
Add a "DebugId" component for presenters.
#22
viridia
opened
8 months ago
0
Entity leakage
#21
viridia
closed
8 months ago
0
Support :first-child and :last-child selectors
#20
viridia
closed
8 months ago
0
Add style inheritance for text style attributes
#19
viridia
opened
8 months ago
1
Migrate from impl_all_tuples to Bevy::utils::all_tuples.
#18
viridia
opened
9 months ago
1
Proof of Concept: Dependency Injection
#17
james-j-obrien
opened
9 months ago
0
Read the docs (project example item)
#16
viridia
closed
9 months ago
0
Excessive cloning of props and local state accessors.
#15
viridia
closed
9 months ago
2
Allow `Views` to be passed as props to other `Views`.
#14
viridia
opened
9 months ago
2
Add 'fallback' option for For loops.
#13
viridia
opened
9 months ago
0
Add macros for ViewTuple and StyleTuple.
#12
viridia
closed
9 months ago
0
Synchronous event handling
#11
viridia
opened
9 months ago
1
Cx.use_resource should not require a mutable borrow
#10
viridia
closed
9 months ago
0
Explore fine-grained reactivity
#9
viridia
closed
8 months ago
1
Show integration of button with AccessKit
#8
viridia
opened
9 months ago
0
Verify that presenter updates are optimal
#7
viridia
opened
9 months ago
0
Janitorial chores
#6
viridia
opened
9 months ago
0
Option to parent to a manually-constructed UI
#5
viridia
opened
9 months ago
0
Dependency Injection vs. Hooks
#4
viridia
opened
9 months ago
0
make nested example compile
#3
IceSentry
closed
10 months ago
0
ViewState modification tracking
#2
viridia
closed
9 months ago
1
ViewRoot as entities
#1
IceSentry
closed
10 months ago
0