Open Charlynux opened 6 years ago
I build the iOS version without errors, 3DObject is visible and draggable. Without any change in JS code, just configuring iOS project.
Any known issue for Viro3DSceneNavigator on Android ?
Hi @Charlynux, we do not have any known issues but we will look into this. Thanks for reporting. Just to clarify, the issue you are seeing is only for Viro3DSceneNavigator on Android? Also, can you tell us what device you are using when you see this error?
You're right the issue is only for Viro3DSceneNavigator on Android.
I tested it on two devices :
If you need more informations, just ask.
Hi @Charlynux, thanks for helping us resolve this bug. When you start the app, Viro should print out the GPU type your device is using. Can you let me know what it says? It should look something like this:
GPU vendor [Qualcomm], renderer [Adreno (TM) 530]
Raj
Hello,
Here is what I get :
Wiko U Feel Lite
06-06 09:30:37.682 1063 1121 I Viro : GPU vendor [ARM], renderer [Mali-T720]
Huawei Honor 7
06-06 09:32:32.031 7966 8023 I Viro : GPU vendor [ARM], renderer [Mali-T624]
Hope it can help you.
@dam00n same here I see only black screen instead of camera view any solution?
OS: Android 10 Device: Samsung M31 React: 16.3.1 React Native: 0.63.3 React Viro: 2.17.4
Same problem with Samsung Galaxy M21 ! Is there any solution?? @dam00n @radvani
Hello,
I work on a React Native app and we would like to integrate some 3D views.
My first scenes with Text, 360Image or 3DObject works well with a ViroVRSceneNavigator. But I would like to use Viro3DSceneNavigator instead.
When I switch the scene navigator, I just got a black screen.
Looking at the Android logs I found this :
At the moment, I work with Android, but will need iOS as well.
My dependencies versions :
I found an issue which the same warnings in ViroCore. https://github.com/viromedia/virocore/issues/9 But can't figure if there some relation between the two problems.
Is there a way to find more informations for debugging ?