Closed EMCP closed 2 years ago
ERROR: No valid library handle, can't terminate GDNative object at: terminate (modules/gdnative/gdnative.cpp:417)
This line is due to #106 which is actually related to #103 , except in Rust rather than Godot.
Regarding the flaky video inputs, can you run
ls /dev | grep video
I've observed that sometimes, especially on laptops with physical webcam killswitches, the webcam device will just turn off. Even though you are using a physical webcam, you might need to unplug/plug in your webcam if nothing shows up after running the above command.
Thanks @you-win
I'm on a workstation .. one issue is perhaps I have a very very long USB cable.. maybe this is causing issues.. I tried just now to unplug and re-plug the device back into the extension USB cable.. no luck there.. when I reopen up it's a blank list
Edit: okay even in OBS there's no devices listing.. so it's not specific to OpenSeeFace-GD.. I'll close this for now and see if I can find the root cause
Thanks!
welp, I plugged it directly into the MOBO and it popped right back to life so.. it must be this super long extension cord.. thanks again
I just purchased a webcam (Logitech Brio) , and in OBS I can see things are looking quite good.. but when I come into OpenSeeFace-GD .. it seems not to quite be consistently able to trigger the camera on.. (the little light doesn't turn on for instance)
The only way I can get it to work is..
open the program immediately go to the tracker settings select the first camera in the list (there are 4 for some reason) hit start tracker
that will work.. then I turn it off.. and try to re-engage it and.. nothing
EDIT: Stranger still , I reopen the app and now see no cameras at all.. and in output I can see