I've noticed an awfully jumpy jittering of eyes when looking at something. In real life it is quite normal, but on a vtuber model it seems out of place depending on the style of the model.
Multiplying it by the time delta and introducing a bit of lag to it will make it look more bouncy.
Variable aspect of the feature would be to control the contribution of this effect.
Description
Variable eye movement filtering
Why is this needed
I've noticed an awfully jumpy jittering of eyes when looking at something. In real life it is quite normal, but on a vtuber model it seems out of place depending on the style of the model. Multiplying it by the time delta and introducing a bit of lag to it will make it look more bouncy. Variable aspect of the feature would be to control the contribution of this effect.
Additional information
No response