Closed you-win closed 2 years ago
still waiting on merge from upstream godot-vrm repo
What things are requested?
In order to use godot-vrm as a git submodule, the changes from this pr are required.
Let's update this issue.
The issue is still technically blocked since the pr hasn't been merged yet + I have several other changes on my local version to work around Resource
files losing data after being created (i.e. Resource
files from godot-vrm have been changed to Reference
and have the duplicate()
function manually implemented.
If the pr will never be merged, then both the pr and this issue can be closed
Closing this issue for now, my fork of godot-vrm has diverged fairly heavily. Might open a new issue if a Godot 4 port of openseeface-gd comes around.
The majority of the godot-vrm addon code is actually the code from ~January 2021 and there have been significant updates since then. The application is actually currently able to run off of Godot's 3.x branch but loading
.vrm
files is broken because of the outdated addon.After chatting with the V-Sekai team, it looks like my modifications to the addon were unnecessary, so it should be possible to use the godot-vrm addon as a git submodule.
VRMMappings.gd
to pull bone mappings from vrm_meta.gd instead of intercepting the mappings inside ofimport_vrm.gd
.VRMMappings.gd
is used for mapping facial blend shapes (e.g. blinking, mouth open, etc) to facial tracking