David, I tested what nodes this portion of the code was hitting by checking for !node || !node.threeObject and all of the child ids it spit out were not important to the driver, so I added the check for node and threeObject. The result was a total load time improvement of 6 seconds on my lap top (~28s down to ~22s). The scene remains intact and the game is playable. I didn't notice any issue in testing. Is there any obvious issue I am missing here or does this do the trick?
@davideaster @kadst43
David, I tested what nodes this portion of the code was hitting by checking for
!node || !node.threeObject
and all of the child ids it spit out were not important to the driver, so I added the check for node and threeObject. The result was a total load time improvement of 6 seconds on my lap top (~28s down to ~22s). The scene remains intact and the game is playable. I didn't notice any issue in testing. Is there any obvious issue I am missing here or does this do the trick?