Closed alee closed 4 years ago
"Players can keep up to 2 influence resources of their choice and discard the rest"
Should bring up a modal (or change the Investments block) that lets players increment/decrement their available influence resources to a maximum of 2.
This has been implemented and is being integrated with the server in phases.
PICK_INFLUENCES
keep up to 2 influence resource (units, not types)PICK_ACCOMPLISHMENT_CARD
discard all currently available accomplishment cards and draw 1 new (they get 3 at the end of the round again)YES_NO_VOTE
Each player secretly chooses Yes or No. Then, simultaneously, players reveal their choice. Players who chose yes gain 6 extra Time Blocks this round, but destroy 6 UpkeepPICK_INFLUENCES
(special case) Each player gains one Influence of their choice.VOTE_FOR_PLAYER
Players must vote for one player to put all their Time Blocks into Upkeep this round.VOTE_FOR_PLAYER
CHOOSE ONE Players must vote for 1 player to lose all Influence Players must vote for 1 player to gain 4 of their specialty InfluenceNO_PANTS
For the next round, players play with dividers down. (Players can see how each other player allocates their time.) this text needs adjustmentPICK_ACCOMPLISHMENT_CARD
Each player must discard an Accomplishment they purchased.DISABLE_TRADING
No trading allowedNO_SPECIALTY_INFLUENCE
Players may not earn their specialty Influence this round. (Culture for Curator, Business for Entrepreneur, Government for Politician, Science for Researcher, Legacy for Pioneer)DISABLE_TRADING & NO_CHAT
Destroy 5 Upkeep. Skip the discussion and trading phases this turn. (Players may not discuss how they allocate their time and may not trade Influences.)ENABLE_ALL_INVESTMENTS
For this round, each player can spend 3 Time Blocks to earn an Influence in either of the 2 Influences they normally can't create.ROLE_HAS_3_TIME_BLOCKS
TheUPKEEP_DESTRUCTION
(various events destroy upkeep, this should probably be visually marked)