A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
Terrain gets shrinked to sea level if LOD Update enabled at close distance, terrain is still visible in far distances but can't be reached (Fly cam). The terrain gets lower if you are getting closer.
Terrain gets shrinked to sea level if LOD Update enabled at close distance, terrain is still visible in far distances but can't be reached (Fly cam). The terrain gets lower if you are getting closer.