virtuosgames / Falcor

Real-Time Rendering Framework
https://developer.nvidia.com/falcor
BSD 3-Clause "New" or "Revised" License
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Tiled deferred lighting option 1 #5

Open GGBone opened 4 years ago

GGBone commented 4 years ago

There is blog adopt a tiled deferred lighting method and also implemented by d3d12.So intergrate it with falcor maybe a feasible and simpler beginning. https://mynameismjp.wordpress.com/2016/03/25/bindless-texturing-for-deferred-rendering-and-decals/

guoxx commented 4 years ago

Seems it's good start point. Please do your investigation and brief the implementation design.