Open GGBone opened 4 years ago
There is blog adopt a tiled deferred lighting method and also implemented by d3d12.So intergrate it with falcor maybe a feasible and simpler beginning. https://mynameismjp.wordpress.com/2016/03/25/bindless-texturing-for-deferred-rendering-and-decals/
Seems it's good start point. Please do your investigation and brief the implementation design.
There is blog adopt a tiled deferred lighting method and also implemented by d3d12.So intergrate it with falcor maybe a feasible and simpler beginning. https://mynameismjp.wordpress.com/2016/03/25/bindless-texturing-for-deferred-rendering-and-decals/