Open ibgreen opened 7 years ago
Are there any plans for when these performance improvements will be done?
More specifically reusing layers.
@k Reusing layers should be available in 4.1.0-beta. It is still experimental, so testing is welcome.
@Pessimistress great thanks. I'll check it out soon.
Attributes/WebGL (memory use, buffer creation etc)
instancePickingColors
attribute (resized to a high water mark) that can be shared between all layers, instead of generating one for each layer (could give a 20-25% boost in attribute update time for many layers, in addition to obvious memory savings).Buffers
(not just typed arrays) as props.GeoJsonLayer etc optimizations
FeatureCollection
toPathLayer
andSolidPolygonLayer
Layer lifecycle optimizations
Picking
readPixels
to reduce GPU roundtrip costs.gl.getPixels
Effects
API optimizations