Open BharathKumarRavichandran opened 8 months ago
You may try setting farZMultiplier manually. The default far plane is calculated assuming everything is at sea level.
Meanwhile, I concur that this is not a great default behavior - ideally the camera should point at the altitude on the terrain surface and adjust its frustum accordingly.
Description
Hi, I am using deck.gl along with google-3d-tiles to incorporate a 3D Tile Layer. I've encountered an issue where black regions start appearing at the top of the map upon zooming in beyond a certain threshold. The color is black because the background color is black. So I guess the tiles disappear at that place. This only happens after a particular zoom factor, or if the pitch approaches 0, I am not sure what is going wrong here. I've included both the code snippet and screenshots for reference.
The initial view state coordinates of the study area are (29.7335, -95.2987). Interestingly, this issue doesn't occur for the region with coordinates (50.089, 14.42), which is included in the examples.
Component:
Screenshots for reference:
Discussion Link: #8641
Flavors
Expected Behavior
No response
Steps to Reproduce
Environment
Logs
No response