Open felixpalmer opened 11 months ago
Fantastic work bringing gltf into v9 @felixpalmer !
@ibgreen made a passing comment that imageBasedLightingEnvironment
might not be used by deck and may not have been ported as a result. Deck has a prop for it that I've used successfully in the past. While not critical, I wanted to call it out in case you weren't aware.
We used to have a showcase example for gltf (currently in examples-wip folder) that did create IBL lighting. @felixpalmer create a new simpler glTF tutorial example
I didn't confirm that IBL didn't work but it required cube textures and I think those are broken right now.
@chrisgervang @ibgreen I've added a task to the list above to include IBL. I have it as lower priority as my primary objective is getting something rendering in deck so we can port the layers that depend on GLTF
Makes sense, I suggest we save our effort and fix this after the texture refactor in #1860 lands.
Task list for GLTF support in v9
also see https://github.com/visgl/luma.gl/issues/702
v9.0
v9.1
GPUGeometry
gltf-instantiator
to function