Open BradWhitlock opened 5 years ago
@BradWhitlock there is some strange multi-layer initialization bug. If you enable ospray w/ shadows, nothing seems to happen until you actually move a light. If you turn it off an on again you still have the same type of issue.
Describe the bug
I ran VisIt 3.0.0 on Mac using Kevin's new OSPRay-enabled version. I can turn on OSPRay but little to nothing is different when I render. I can see that when OSPRay is enabled, the bounding box changes to shaded tubes. The overall picture quality is no better though. I see that OSPRay settings in the Rendering window have a "Shadows" check box. This setting appears to do nothing.
I made a script that does an isosurface and adds another plot to serve as a ground plane. When I use normal SR mode plus shadows, I get shadows cast. I do not get that when I run using OSPRay, plus the image looks no better.
I also noticed that the first image's depth buffer is saved out to a separate file though pixel data is set to 1 in the SetSaveAttributes. I think that pixelData == 1 means just save ColorRGB (see SaveWindowAttributes.h). This is a bug too.
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Expected behavior
I expected that when I select OSPRay rendering that I would get better shadows than I would get in SR mode. I also expected some ray traced appearance (reflections, etc). Without those, I see no upside to OSPRay.
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