Closed YaroslavShchekaturov closed 2 years ago
I'm not sure what convention Blender uses, but you are right about DSAC* using the OpenCV convention. If Blender uses the OpenGL convention, you might have to flip twice: Flip second and third column, then flip second and third row. (Result of multiplying diag(1 -1 -1 1)
from left and from right.)
Let me know whether you solved the issue.
Best, Eric
Thank you!
I solved this issue when I simply saw this picture.
So I did it like this
Best, Yaroslav
HI!
Am I right that if I want to use camera pose extracted from the blender ( obj.matrix_world) I need to multiply it by diag(1 -1 -1 1) to follow the OpenCV convention?
Thank you!