visnyin / softart

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Add guard band to clipper stage and rasterizer. #113

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Description:
  Clipper is expensive and anti-parallel. It is slow down the triangle setup obviously.
  Guard band is an optimization to decline this problem.

Original issue reported on code.google.com by wuye9036 on 7 Nov 2011 at 4:38

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 29 Nov 2011 at 1:34

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 15 Dec 2011 at 3:24

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 6 Jan 2012 at 8:32

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 18 Feb 2012 at 5:38

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 18 Feb 2012 at 5:38

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 719c6a568dff.

SALVIA:
  Fix presenter name detection of Sponza and TextureAndBlending.
  Add new test Triangles to test rasterizer.
  Add declaration of pixel_shader_unit.
  Disable clippers.
  Add a new implementation of EFLIB_UNDEF_PARAM().

Original comment by wuye9036 on 20 Feb 2012 at 11:04

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 9a069b3768cb.

SASL:
  Add test case PartOfSponza to reproduce issue 113.

Original comment by wuye9036 on 20 Feb 2012 at 11:04

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 8b9391724aee.

SASL:
  Add CRT file load instead iostream.

Original comment by wuye9036 on 22 Feb 2012 at 5:54

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 23 Feb 2012 at 5:31

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 342d59bf203a.

SALVIA:
  Fixed texture jittering in sponza. It is caused by precison in interpolation from base vertex to pixel.
  We choose a better base vertex.

Original comment by wuye9036 on 25 Feb 2012 at 4:02

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 5cbb8ccb7cf3.

SALVIA:
  Recover single thread in debug.

Original comment by wuye9036 on 25 Feb 2012 at 4:02

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 68c55e620feb.

SALVIA:
  Reduce the clip plane to 2.
  So output clipped vertices and indices are also reduced to 4 and 6.

Original comment by minmin.gong on 27 Feb 2012 at 5:29

GoogleCodeExporter commented 8 years ago

Original comment by minmin.gong on 28 Feb 2012 at 3:10