visnyin / softart

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Vertex shader need to work. #83

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
This is a rough issue and need to be splitted into more detailed issues.

Following are need to be worked out:

1. Refactor vertex_shader interface to support vertex shader
2. Support data accessor of vertex shader.
3. Fetch meta information from vertex shader.

Original issue reported on code.google.com by wuye9036 on 24 May 2011 at 11:12

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 314b9c668c72.

SASL:
  Add shader_enums.h

Original comment by wuye9036 on 6 Jun 2011 at 10:51

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 05d437b3af79.

SASL:
  Add new files.

Original comment by wuye9036 on 6 Jun 2011 at 10:51

GoogleCodeExporter commented 8 years ago
This issue was updated by revision d7893915e7ad.

SASL:
  Add shader unit files into host project.

Original comment by wuye9036 on 12 Jun 2011 at 1:52

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 4514160c4c25.

SALVIA:
  Add shader code file.
  Add shader compiler file.
  Add some function sig to shader unit.

Original comment by wuye9036 on 18 Jun 2011 at 7:23

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 507b576711f2.

SALVIA:
  Start to add shader code and shader unit to pipeline.
  Add shader code and unit files to sasl_host.

Original comment by wuye9036 on 18 Jun 2011 at 7:23

GoogleCodeExporter commented 8 years ago
This issue was updated by revision d4dcd7f76fd0.

SALVIA:
  Add user file for Visual Studio 2005.
  Works on shader unit.

Original comment by wuye9036 on 18 Jun 2011 at 7:23

GoogleCodeExporter commented 8 years ago
This issue was updated by revision c67d2fc3a685.

SALVIA:
  Works on shader unit.

Original comment by wuye9036 on 18 Jun 2011 at 7:23

GoogleCodeExporter commented 8 years ago
This issue was updated by revision c9502367af2b.

SALVIA:
  Working on shader_unit and shader_code.

Original comment by wuye9036 on 18 Jun 2011 at 1:32

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 584c10cbb492.

SALVIA:
  Split transform vertex functions.

Original comment by wuye9036 on 20 Jun 2011 at 4:03

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 686a4b496993.

SALVIA:
  Add new sample ColorizedTriangle for testing shader.

Original comment by wuye9036 on 20 Jun 2011 at 4:03

GoogleCodeExporter commented 8 years ago
This issue was updated by revision bbdbf42e184b.

SALVIA:
  Added functions into interface.
  Add prototype of shader to renderer.
  Fixed compiling errors and add code into colorized triangle sample.

Original comment by wuye9036 on 20 Jun 2011 at 4:03

GoogleCodeExporter commented 8 years ago
This issue was updated by revision b5f38451e90c.

SALVIA:
  Fixed bugs on shader code and cgllvm_vs.
  ABI Info analyser now generate right name of entry.

Original comment by wuye9036 on 20 Jun 2011 at 4:03

GoogleCodeExporter commented 8 years ago
This issue was updated by revision cf92be0c12ba.

SALVIA:
  Fixed an vec4 bug.
  Disabled SSE code generation.
  If SSE is enabled, some aligned instruction will be error.
  Need to fixed it in future.
  ColorizedTriangle now works.

Original comment by wuye9036 on 20 Jun 2011 at 4:03

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 2b526d5c5a83.

SALVIA:
  Rename semantic SV_Texcoord to TEXCOORD.
  Add semantic NORMAL.

Original comment by wuye9036 on 20 Jun 2011 at 4:03

GoogleCodeExporter commented 8 years ago
Mark as resolved.

Original comment by wuye9036 on 21 Jun 2011 at 3:08

GoogleCodeExporter commented 8 years ago
This issue was updated by revision a41d4b4820fe.

SALVIA:
  Add source group to salviar.

Original comment by wuye9036 on 23 Jun 2011 at 12:44

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 7 Mar 2012 at 2:54

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 7 Mar 2012 at 3:06