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Design ABI & API of pixel shader #92

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Design the ABI and API of pixel shader.
Memory layout and SIMD support are keys.

Original issue reported on code.google.com by wuye9036 on 25 Jun 2011 at 11:32

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 28 Nov 2011 at 2:26

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 4af54751766f.

SASL:
  Added document for pixel shader design.

Original comment by wuye9036 on 28 Nov 2011 at 2:28

GoogleCodeExporter commented 8 years ago
This issue was updated by revision e738a73e6e88.

SASL:
  Update category of document.

Original comment by wuye9036 on 29 Nov 2011 at 7:31

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 21b344580312.

SASL:
  Add memory layout protocals to document.

Original comment by wuye9036 on 29 Nov 2011 at 9:44

GoogleCodeExporter commented 8 years ago
This issue was updated by revision ce862fdb52eb.

SASL:
  Add branch protocal to document.
  Add cgs_sisd/cgs_simd file.

Original comment by wuye9036 on 4 Dec 2011 at 3:58

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 2e0487bb9f79.

SASL:
  Add description of new ABIs for SIMD to document and cgllvm_service.h.

Original comment by wuye9036 on 4 Dec 2011 at 5:27

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 55a9aa306f64.

SASL:
  Update algorithm of SIMD simulation on GPU in document.

Original comment by wuye9036 on 9 Dec 2011 at 1:58

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 14 Dec 2011 at 9:00

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 15 Dec 2011 at 3:15

GoogleCodeExporter commented 8 years ago
This issue was updated by revision b36775d11bc0.

SALVIA:
  draw_whole_tile and draw_pixels in rasterizer are prepared for SIMD PS ABI.

Original comment by wuye9036 on 23 Feb 2012 at 5:26

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 44160609e5ec.

SALVIA:
  Refactor draw_whole_tile to 4x4 pattern.

Original comment by wuye9036 on 25 Feb 2012 at 4:02

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 5 Mar 2012 at 12:19

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 7 Mar 2012 at 3:08

GoogleCodeExporter commented 8 years ago
Vertical is used for now, and it works well but not optimal.
Just close it, and we will design new model if need.

Original comment by wuye9036 on 13 Dec 2012 at 4:28