Closed Grip555 closed 1 year ago
Seriously? Is Real-Time Clock just broken forever now?
Can you just calm down? At most there's just two of us working on vba-m and a lot of the time in our spare time. My day job takes 90% of my personal time leaving the 10% to rest.
OK, sorry, just that older version of this emulator had it work and I thought everyone was ignoring this.
No one was ignoring this, but we do have limited time and just two people working in this when they can
I'm not a contributor to VBA-M, but as a user I can confirm that that in release 2.0.2 the real time clock works well in this exact game - I actually play it in my spare time :smile:
Except that version has audio bugs.
without detailing and reporting what the bugs are, it will never get noticed and probably wont ever get fixed
anyways, RTC should be working in latest commit.
It's still not working though.
real-time clock should be working fine. to avoid desyncs, keep Real time clock checked always under Game Boy Advance pull down menu.
It may also be possible you are looking at gameplay time found during saving since i dont see where real-time can be seen ingame.
I mean real time, not in-game time. So like the time of day changes brightness depending on the time it is where you live.
Tried latest version, but it's still not recognizing my computer's clock.
From what i have read about Pokemon Emerald, theres no difference between Day and Night i the game (starting game with time set to 12AM midnight in mgba does not turn sorroundings dark for example like Boktai does), BUT there are places where time does affect it. Ive read the low/high tide in Shoal cove is one, or eeves evolution.
If you can send save file, or better save state of these areas thats suppose to be affected by time please attach them so we can test. (no offense, i really dont like pokemon games)
On Sun, Jul 8, 2018 at 4:32 AM, Grip555 notifications@github.com wrote:
I mean real time, not in-game time. So like the time of day changes brightness depending on the time it is where you live.
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In addition, to be honest dont really know how this game works.. but there is a clock at the beginning of the game that you need to manually adjust... so is that suppose to be automatic? coz it doesnt seem to be.
TEST BASED ON INGAME'S WALL CLOCK THINGIE:
Test 1.
Test 2:
So my analysis is that the ingame time counter (not necessarily real clock timer or real time) is working. The in-game's clock is based on what time you set this wall clock at the beginning of the game and not an actual representation of real world clock (unless you set this correctly i guess)
In Boktai the ingame clock and day night transition is based on real time clock.
Let me know if I am missing something...
I mostly play ROM hacks and they say the time on the pause menu.
you should:
OK, updated the first post.
do not post rom links...
anyways what is this? you posted about Pokemon Emerald but this game is Pocket Monster Fire Red, which does not even support real-time clock...
Oh sorry.
It's a ROM hack that adds support for time and you can see what time it is by opening the menu.
First one is what it should show, second is what it shows with the latest version of VBA-M
this is unofficially supported, cant even confirm what the rom hack's actual name is and who made it. the rom doesnt even have the correct identfication... let me see if i can create something unofficially......
ok, it looks like you can just use the Game Overrides option for this...
Wow, thanks!
BOI THANKS IT WORKED LIKE I WANTED. I AM PLAYING POKRMON UNBOUND. THANKS DUDEEEE
Hate to possibly reopen this and beat a dead horse, but the Real Time Clock feature isn't working for me in version 2.1.4 or 2.1.1. Options -> Game Boy Advance -> Real-time clock is checked, and once the ROM is loaded the settings in Game Overrides are exactly as ghost's screenshot are.
ROM being run: Pokemon Unbound (v2.1.1.1)
Worth noting, the old VBA file I have (Visual Boy Advance 1.8.0 Beta3) from Emulator Zone works just fine with the RTC setting. So I'm at a loss for why VBA-m 2.1.1 or 2.1.4 are not functioning for me.
Firstly, try a nightly from http://nightly.vba-m.com and report back. But make sure it's a clean config just to be on the safe side.
I tried the nightly release and still not working. Not sure how to do a "clean config" (not sure where the config settings are stored). I did put the file in a fresh folder and ran it from there, though.
Screenshots:
(not sure where the config settings are stored)
Configs are in the worst place of all, users-computer name-appdata-local folder. :P - it'd be MUCH better if it was stored in the emu's folder like other emus do, obviously the devs have a good reason to do this ;) but i hope this changes in the future.
K just tried it with a fresh config and still the same issue.
(not sure where the config settings are stored)
Configs are in the worst place of all, users-computer name-appdata-local folder. :P - it'd be MUCH better if it was stored in the emu's folder like other emus do, obviously the devs have a good reason to do this ;) but i hope this changes in the future.
We support both methods, both applocaldata and in the emu's folder. To have it default to emu folder just create a blank vbam.ini by the exe and it uses that instead.
(not sure where the config settings are stored)
Configs are in the worst place of all, users-computer name-appdata-local folder. :P - it'd be MUCH better if it was stored in the emu's folder like other emus do, obviously the devs have a good reason to do this ;) but i hope this changes in the future.
We support both methods, both applocaldata and in the emu's folder. To have it default to emu folder just create a blank vbam.ini by the exe and it uses that instead.
@ZachBacon - Nice, thanks for the info
Pokemon Unbound users must refer to https://github.com/visualboyadvance-m/visualboyadvance-m/issues/324
it would also be nice if Pokemon Unbound devs added the RTC patch so that the emulator enables RTC automatically.
Expected behavior
Real-Time Clock should reflect the time of day it is in real life, in GBA games
Actual behavior
The game is just the default time (12PM).
ROM details
Pokémon FireRed 1.0 Rom Hack (Pokémon Adventures Red Kanto 2F) Save: https://drive.google.com/open?id=1q1ciUXGe9dHW6zgHtPr-0n_kYGjdadIr
Which games are affected by the issue: GBA
Video driver: Open GL
Sound driver: XAudio2
Build: 2.1.0
Operating System: Windows 10
Version of code: Master
Hardware details: 16GB RAM GeForce GTX 1070 3.50 GHz