Open masscube opened 6 months ago
Here another Video: https://massive-cube.com/work/problem/natureRenderer2.mkv Is this a bug or is there something wrong with the settings? I can't get any further.
Try disable [Only Initialize Within Rendering Distance] in NR, I use then same version of unity and NR to u, it works for me. I don't really know why, most likely it's a bug.
I encountered the same issue with my project after upgrading from Unity 2021.3 to 2022.3 and NR 2022.0.1: when moving the camera a significant distance (1000+ units) from where it started, terrain tiles near the camera would immediately stop rendering trees/details. Updating the floating world origin also seemed to temporarily fix the issue (previously this was not necessary at such a close distance).
Disabling OnlyInitializeWithinRenderingDistance
seems to work around the problem altogether though.
Disabling OnlyInitializeWithinRenderingDistance works for me too. This shall be a bug in this option.
i am facing the same issue but i do not have the OnlyInitializeWithinRenderingDistance option in my NR, did anyone find any other way to fix this?
Describe the bug I have a strange bug. The trees and grasses suddenly disappear when I fly over the terrain with the camera. See the video.
There are a total of 16 terrains each with a resolution of 1024 x 1024 (terrain width/height) and terrain details also of 1024 x 1024.
I use Unity 2022.3 HDRP and the Nature Renderer with the latest version 2022.0.0.
Link to the video that shows this problem : VIDEO
To Reproduce Steps to reproduce the behavior:
Expected behavior The trees and grasses do not suddenly disappear, as can be seen in the example video.
Screenshots
(Without Nature Renderer - it works)
(with Nature Renderer - the Terrains on the right side has no trees and grasses)
Project(please complete the following information):
System (please complete the following information):