visualdesigncafe / nature-renderer

Nature Renderer is a plugin for the Unity game engine to efficiently render vegetation on your terrains.
https://visualdesigncafe.com/nature-renderer/
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Project not reaching proper framerate on Nintendo Switch with only vegetation #61

Open Rodrigo-Cuadriello opened 3 months ago

Rodrigo-Cuadriello commented 3 months ago

Discussed in https://github.com/visualdesigncafe/nature-renderer/discussions/60

Originally posted by **Rodrigo-Cuadriello** July 3, 2024 Hi, please if you could help me out figuring why a terrain with only grass has a dropframe of nearly 8 fps on the Nintendo Switch Devkit, I've integrated the Nature Render 2022 in Unity 2022.3.33, added the Nature Renderer component to my terrain, fixed the shaders for the grass, and placed some grass. When I'm testing on my Nintendo Switch devkit the game runs ok, with sections up to 30fps, but when I get near the grass the framerate drops down to 8 fps. I'm using URP, here are some screenshots form Unity and the Nature Render Profiler. ![Captura3](https://github.com/visualdesigncafe/nature-renderer/assets/64656681/a92f19ba-0c2b-4c91-abc7-87b15dd46eb0) ![2](https://github.com/visualdesigncafe/nature-renderer/assets/64656681/fb20301b-c74f-4ef0-8e3a-43dc0a87bd00) ![3](https://github.com/visualdesigncafe/nature-renderer/assets/64656681/e0ebef20-9152-4864-b4d0-af6b6157ecff) ![4](https://github.com/visualdesigncafe/nature-renderer/assets/64656681/b477bef6-a1ba-41e3-a04e-45b6a3e53684)