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Std3DMath
A few C++ math primitives for 3D rendering (update coming soon)
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Adapt fracf() implementation from 'cookiedough' project
#11
visualizersdotnl
opened
1 year ago
0
Add explicit constructors to accept '__m128'
#10
visualizersdotnl
opened
1 year ago
0
Fix dependency on Intel intrinsics & __forceinline!
#9
visualizersdotnl
opened
1 year ago
1
Review use of 'explicit' keywords and perhaps initialize objects by default (or explicitly document it as 'undefined')
#8
visualizersdotnl
opened
3 years ago
0
Stop being an idiot and returning 'const' value types.
#7
visualizersdotnl
opened
3 years ago
0
Add GetAbsolute() method to Vector classes
#6
visualizersdotnl
opened
3 years ago
0
Fix double normalization in Vector classes
#5
visualizersdotnl
closed
5 years ago
1
Use compare to epsilon instead of zero more often to circumvent #DEN situations
#4
visualizersdotnl
opened
5 years ago
1
Make those constants non-static
#3
visualizersdotnl
closed
3 years ago
1
Adopt changes made in cookiedough/Bevacqua
#2
visualizersdotnl
closed
5 years ago
1
Marco's comments
#1
visualizersdotnl
closed
6 years ago
1