vitchyr / multiworld

Multitask Environments for RL
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Torque env #79

Closed mihdalal closed 5 years ago

mihdalal commented 5 years ago

I updated the torque environment to the latest visuals, added a registered version, and changed the point we compute the end effector position from to the last joint instead of the claw. I also added a new version of the env with a gripper. I think I might just combine the torque env and torque env with gripper in to one environment - they have essentially the same performance on reaching tasks - please let me know if you think that's a good idea.