Closed dougvj closed 10 months ago
This issue comes from latests changes I made to FastDoom (0.9.9), which require WADs to be processed by my modified version of WadPtr. After taking some time to think i'll revert these changes, and don't rely on WadPtr for FastDoom. If you need to work on FastDoom without issues use the 0.9.8 tag for now (I'm pretty sure I'll revert the changes on January)
Thansk for the information, I rebased my work against 0.9.8
I've updated the master branch and revert all the stuff related to WadPtr. Now everything should work "fine".
Confirmed everything looks fine now
When starting with retail DOOM.Wad we get this:
Expected this:
I only checked with FDOOMVBR and FDOOMVBD
I also confirmed this is happening on real hardware to rule out emulator bugs
Bisected to 172a6ccdd2fb63c1a82e2bb163d31d420fc0a56e which is related to 17478c7e4eec949b0390307cd961f4482cd6b4b0