Closed vitor251093 closed 2 days ago
I found this post about the subject on importing this into emulators https://gbatemp.net/threads/circle-pad-patches-for-super-mario-64-ds-and-other-games-in-twilightmenu-with-twpatcher-and-rtcom.623267/page-4#post-10059452
Idk if it's impossible but definitely gonna be hard to do
Implemented in the latest Actions build
The camera address is here somewhere. If we can understand those codes, we can move the camera by directly changing its angle into the game memory.
https://github.com/shocoman/Analog-Controls-for-NDS-Games-on-3DS/blob/master/patches_for_other_games/kingdom_hearts_358_2_days/action_replay_codes/YKGE-826DCE31%20(USA%20v1.0)%20%5Bwith%20CStick%20support%5D.txt
https://github.com/shocoman/Analog-Controls-for-NDS-Games-on-3DS/blob/master/patches_for_other_games/kingdom_hearts_358_2_days/action_replay_codes/YKGP-B54EA877%20(Europe%20v1.0)%20%5Bwith%20CStick%20support%5D.txt
https://github.com/shocoman/Analog-Controls-for-NDS-Games-on-3DS/blob/master/patches_for_other_games/kingdom_hearts_358_2_days/action_replay_codes/YKGJ-7F96A5B7%20(Japan%20v1.0)%20%5Bwith%20CStick%20support%5D.txt
https://github.com/shocoman/Analog-Controls-for-NDS-Games-on-3DS/blob/master/patches_for_other_games/kingdom_hearts_358_2_days/action_replay_codes/YKGJ-935551F1%20(Japan%20v1.1)%20%5Bwith%20CStick%20support%5D.txt
This should be disabled by default in double 3D scenes though, and there should be a game setting to enable that ("Quality of Life" -> "(Checkbox) Camera Control during Flashbacks")