Closed Ssheph95 closed 1 week ago
I've been building very frequently in between commits, and I've found this bug appeared directly after building with this commit: https://github.com/vitor251093/KHDays_FM/commit/534f841f8bfca5e8f60e24f2ca32228490d5169a
Mission Gauge appears as it should before this change.
Interesting. That commit had the intention to avoid showing a cropped 3D scene during double 3D scenes, but maybe the mimimap detection isn't working as expected because during pause things get slightly darker.
I've reverted the change so the mission gauge will be back to the pause menu. It will cause a bug on double 3D scenes for now though, but that's minor in comparison. I will keep this ticket open to fix that second bug
Fixed for good now
After installing version 0.3.0 for Windows, the mission gauge no longer appears in the pause menu. Shown below is from mission 57 on 0.3.0
This is from the same savestate point in 0.2.2
All config settings within MelonDS are the same, the only change between the two was the MelonDays Executable.