Open vitor251093 opened 3 months ago
It should be possible to fix that by having one plugin per emuInstance->instanceID
I managed to give one plugin for each EmuInstance, which should have solved that issue, but based on my tests, it didn't fix it yet...
Describe the bug During using mission mode to do local multiplayer, both instances of the game share the same instance of the plugin, which means stuff like the game scene gets mixed between them. This also breaks local multiplayer.
To Reproduce Steps to reproduce the behavior:
Expected behavior Each EmuInstance should have a Plugin of its own.
Screenshots
Additional context N/A