Open DrBolt97x opened 2 months ago
I mean, currently we already have an issue for that (#40), but the Desmume may be useful if you have its source code
How would I find that? I'm not a programmer or coder. I am good at figuring things out tho.
If you don't know where to find it, then most likely you don't have it xD
The source code is, essentially, the input used to create an executable. If you only have the source code, you can produce the executable. If you only have the executable, you can't get the original source code back.
There are decompilation techniques (which means getting source code from executable), but they won't give you a human readable code. I mean, it's possible to analyze it, but that would take more time than analysis Kingdom Hearts 358/2 Days directly.
Here's the link to the github for the SM64 Analog Desmume.
i was literally just messaging you to say i found it
Your link doesn't seem to be working? Might just be my laptop but here's a link to the github page with the source code
https://github.com/LRFLEW/AM64DS_DeSmuME/releases/tag/v1.1-3ba3821
Yeah, an l somehow got added to the url when I copy-pasted the link, fixed it now.
Hopefully its helpful
This isn't gonna be a simple copy and paste solution, the big difference between Mario and Days is that Mario 64 DS already HAS the 360º movement in the game, that Desmume project is using what's already inside that game. Days doesn't have that.
Issue: There are only 8 directions to move in due to original button control.
Possible Solution: I have a version of DeSmuMe, similar to Melon Mix, but designed for Mario 64 DS. Among other features, it adds 360 degree movement with the left analogue stick. I think its hard to find online but I have a copy if you would like me to send it over for you to analyse. If you are interested in 360 degree movement, it would improve the game dramatically.
Let me know if you want me to send it over to you. Thanks