C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.
This pr adds the ability to modify the text color with fragment shaders. However it is a bit more unintuitive than the other RenderStages. So a shader that sets the outline to red and the text to green could look like this:
This pr adds the ability to modify the text color with fragment shaders. However it is a bit more unintuitive than the other RenderStages. So a shader that sets the outline to red and the text to green could look like this:
with
color0
beings_getColor(0)
in order to set an outline color.