vittorioromeo / quakevr

Quake VR mod supporting room-scale movement, hand interactions, and melee attacks.
https://vittorioromeo.info/quakevr
GNU General Public License v2.0
213 stars 10 forks source link

Force grabbing could be improved #32

Closed VsevolodGolovanov closed 4 years ago

VsevolodGolovanov commented 4 years ago
  1. Physics feels wrong/inconvenient. Acceleration/deceleration are a bit too much.
  2. Things should probably arc a bit to you like in HLA.
  3. Works by pushing two buttons, but HLA's one button + wrist flick feels better.
cplemaster commented 4 years ago

I kind of agree with this, I tend to not use the Alyx-style force grabbing because it doesn't really feel right. The weapons almost feel too heavy vs "bouncy arc" like it does in Alyx. I just use the Linear or Instant mode, to simulate Boneworks-style instead of Alyx, because it just seems to work a lot more consistently.

vittorioromeo commented 4 years ago

v0.0.5 changes the default to "Linear" (instead of "Parabola"), which is way more reliable and fits the fast-paced nature of Quake better. I won't be focusing on "Parabola" as much as I don't think it's worth the headache.